Prompt

Create a cinematic, film-production-grade character design sheet intended for a director, casting team, and costume department.  This must feel like a high-budget animated film pitch board, not a generic model sheet.  CORE DIRECTIVE (NON-NEGOTIABLE)No generic layouts No evenly spaced grids No symmetry for the sake of neatness Composition must feel art-directed, intentional, slightly asymmetrical Every section should feel placed, not auto-generated  CHARACTER IDENTITY  Name: [Full character name] Alias / ID: [Nickname, codename, symbolic title] Age: [Real or stylized age logic] Height: [Exact height in cm/ft] Build: [Detailed body type with nuance — proportions, weight distribution, posture tendencies]  Ethnicity / Design Language:[Real-world influence or stylized hybrid approach — Pixar-esque, anime-inspired, culturally grounded, etc.]  FACE DESIGN  Structure:[Face shape, bone structure, exaggeration level, asymmetry]  Skin / Surface:[Texture, tone, subsurface softness, imperfections, stylization level]  Eyes:[Size, spacing, color, expressiveness, quirks]  Hair:[Style, texture, behavior (physics), imperfections, movement logic]  Distinct Features:[Any defining traits — scars, dimples, stretch, elasticity, etc.]  PSYCHOLOGICAL PROFILE (DRIVES PERFORMANCE)  Core Traits:[3–5 dominant personality traits]  Internal Conflict:[What they want vs what sabotages them]  Behavior Patterns: [Habit 1]  [Habit 2]  [Habit 3]  Emotional Baseline:[Default emotional state + how quickly it shifts]  PERFORMANCE DIRECTION (CRITICAL)  Character must feel like a real actor caught mid-moment, not posing.  Expression Notes: Micro-expressions required (lip tension, eye movement, eyebrow shifts)  Avoid staged symmetry  Capture transitional emotion (before/after reaction)  Body Language: [Posture tendencies]  [Movement rhythm: stiff, bouncy, dragging, sharp, etc.]  [Idle behavior: fidgeting, stillness, tension]  WARDROBE (PRODUCTION-REALISTIC WITH STYLIZATION)  Primary Outfit: [Garment 1: fabric type, wear, imperfections]  [Garment 2: fit, distortion, stitching details]  [Layering logic]  Footwear:[Material, wear patterns, realism vs stylization]  Accessories:[Functional + character-revealing items]  Props:[Objects frequently carried that reinforce personality]  MATERIAL & TEXTURE ACCURACY  Fabrics must show stretch, stitching, wrinkles, wear Surfaces must avoid plastic look unless intentionally stylized  Skin should have soft light interaction, slight bounce Include imperfections: dirt, smudges, aging, usage marks  TURNAROUND REQUIREMENTS (STRICT CONSISTENCY)  Generate full-body turnaround with identical proportions and design fidelity: Front View  3/4 View  Side View  Back View  3/4 Back View  No drift in proportions, face, or costume.  HEAD STUDY (ACTOR REFERENCE QUALITY)  Include expressive head variations:  Front (neutral or controlled expression)  3/4 (primary personality expression)  Profile (structure clarity)  Looking Down (emotion: [insert])  Looking Up (emotion: [insert])  Dynamic Angle (emotion: [insert intense state])  Expressions must feel captured mid-thought, not posed.  CINEMATIC PORTRAIT (FILM STILL)  Environment:[Specific location tied to character behavior]  Lighting:[Motivated sources — practical lights, ambient glow, contrast level]  Color Tone:[Palette direction — warm, cool, mixed, stylized]  Expression:[Specific narrative moment]  Camera:[Real-world lens feel — 50mm, 85mm, etc.] Shallow depth of field, cinematic realism  CAMERA + LIGHTING SPECIFICATIONS  Full Body: Lens: [e.g., 35mm]  Lighting: soft key + bounce  Natural exposure, no HDR  Portrait: Lens: [e.g., 85mm]  Depth of field: shallow  Focus priority: eyes and expression  COMPOSITION & LAYOUT  Clean but art-directed sheet layout  Neutral background (gray or soft tone) for turnaround  Structured but visually dynamic section placement Include:  Height scale reference  Annotation callouts (fabric stretch, personality cues, prop usage)  Wardrobe breakdown section  Notes for production  Layout must feel like a premium studio presentation board STYLE  [Define clearly]  Examples: Pixar-style stylized realism Hyper-expressive animation realism Semi-realistic cinematic character design  Must include:  Appealing exaggeration  Soft geometry  Cinematic lighting  High emotional readability  CONSISTENCY RULE (STRICT)  Face, proportions, costume, and details must remain identical across all views and sections No reinterpretation between angles.  OUTPUT QUALITY  Extremely high detail  Sharp focus  Production-ready fidelity  Suitable for film development, merchandising, and pitch decks
Output 1