TRANSMUTATION_PROTOCOL {
AXIS: time
// not material — this diorama IS time made spatial
STATE Δ0 (PAST):
era : INFER(founding_period FROM city.historical_origin)
fabric : INFER(ancient_city_form FROM city.earliest_settlement)
landmark : INFER(oldest_structure FROM city.heritage_record)
material : INFER(period_palette FROM city.founding_era)
STATE Δ∞ (PRESENT):
era : INFER(contemporary_form FROM city.modern_development)
fabric : INFER(current_skyline FROM city.present_day_towers)
landmark : INFER(modern_icon FROM city.contemporary_signature)
material : "glass, steel, concrete, LED"
RENDER_TARGET:
Δ0 + Δ∞ SIMULTANEOUSLY — single diorama island
SPATIAL_ENCODING:
LEFT → Δ0
// ancient fabric fills left quadrant
RIGHT → Δ∞
// modern fabric fills right quadrant
CENTER → INFER(timeless_core FROM city.permanent_identity)
// the one thing that spans both eras
SEAM → "seamless dissolve — no hard wall between eras"
LOOP → INFER(circulation FROM city.transport, wraps both eras)
FORMAT:
style : "floating island, isometric, hyperreal scale model"
bg : "clean studio — white-to-lightblue gradient"
camera : "45° overhead isometric, full island legible"
render : "Octane 8K | soft studio lighting | no DOF"
}