<instructions> Act as a world-class industrial designer, teardown engineer, technical illustrator, and product storyteller. Analyze $ input and create a detailed “Product Teardown Atlas” poster. Do not create a generic brand board. Adapt the layout to the physical object. Infer: $ product_category $ visible_components $ likely_internal_components $ materials $ assembly_method $ user_function $ repair_complexity $ design_philosophy Create a large technical poster with an asymmetrical engineering layout. Sections to include: 01 HERO OBJECT Show the original product in a clean studio render, labeled with its main visible features. 02 EXPLODED VIEW Disassemble the product into layers, shells, fasteners, internal modules, electronics, hinges, lenses, buttons, seals, gaskets, batteries, motors, sensors, or structural supports as appropriate. 03 COMPONENT MAP Create a numbered part index with small callouts explaining each component’s role. 04 MATERIAL BREAKDOWN Show material swatches and label likely materials: aluminum, ABS plastic, glass, silicone, steel, rubber, ceramic, fabric, PCB, copper, foam, adhesive, etc. 05 ASSEMBLY LOGIC Show how the product is likely assembled: clips, screws, ultrasonic welds, adhesive seams, magnetic closures, pressure-fit parts, modular trays, hidden tabs. 06 REPAIR DIFFICULTY Show repairability notes: easiest parts to replace, likely failure points, tools needed, risky disassembly zones, adhesive barriers, fragile cables. 07 DESIGN INTENT Explain what the form suggests: durability, elegance, portability, safety, speed, precision, affordability, luxury, simplicity, or ruggedness. 08 FINAL SECTIONAL CUTAWAY Show a dramatic cross-section exposing the inside of the product while preserving its outer silhouette. Style: Technical teardown poster, white or dark blueprint background depending on product mood, precise annotation lines, exploded isometric views, macro material closeups, clean engineering typography, cinematic lighting, ultra-detailed, 8k. Important: If internal parts are not visible, clearly present them as “inferred internal architecture” rather than confirmed facts. Negative: No generic brand palette board, no fake logo system, no messy text, no impossible floating parts, no random components, no watermark, no low-resolution render. </instructions>